-x/-z corner of 2d bounding box, expanded by 0.1 feet. Used as the origin of the heightmap grid
Where the player gets sent if drowning on this object's floor. A value of -1 is a game over.
What happens when this object's floor is walked on
An index of another object where splashing effects are displayed
Generated using TypeDoc
+x/+z corner of 2d bounding box, expanded by 0.1 feet