Constructors constructor new Image Chunk( width?: number , height?: number , locations?: ImageLocation [] , data?: Uint8Array , base?: number ) : ImageChunk Parameters width: number = 128 height: number = 128 data: Uint8Array = ... base: number = 0 Properties data data: Uint8Array = ...
height height: number = 128
Methods export_ data export_ data( where: ImageLocation , swap_red_blue?: boolean , fixup_alpha?: boolean ) : Uint8Array Parameters swap_red_blue: boolean = false fixup_alpha: boolean = false Returns Uint8Array
export_ indexed_ data Parameters Optional swap_red_blue: boolean Optional fixup_alpha: boolean Returns Uint8Array find_ location find_ location( location_number: number ) : undefined | ImageLocation import_ data import_ data( where: ImageLocation , input: Uint8Array , swap_red_blue?: boolean , fixup_alpha?: boolean ) : void Parameters input: Uint8Array swap_red_blue: boolean = false fixup_alpha: boolean = false Returns void
import_ indexed_ data import_ indexed_ data( where: ImageLocation , input: Uint8Array , clut: ImageLocation , swap_red_blue?: boolean , fixup_alpha?: boolean , premultiply?: boolean ) : void Parameters input: Uint8Array Optional swap_red_blue: boolean Optional fixup_alpha: boolean Optional premultiply: boolean Returns void Legend Constructor Property Method Private property Private method Static property Static method Settings Theme OS Light Dark
Width in PSMCT32 format. Width is doubled in PSMT8 and PSMT4, and halved in CLUTs.