Options
All
  • Public
  • Public/Protected
  • All
Menu

Hierarchy

  • MaterialPass

Index

Constructors

Properties

alpha_blend_a: GsColorParam = GsColorParam.RgbSource
alpha_blend_b: GsColorParam = GsColorParam.RgbDest
alpha_blend_c: GsAlphaParam = GsAlphaParam.AlphaSource
alpha_blend_d: GsColorParam = GsColorParam.RgbDest
alpha_blend_value: number = 0
alpha_fail_method: GsAlphaFailMethod = GsAlphaFailMethod.FB_ONLY
alpha_test_method: GsAlphaTestMethod = GsAlphaTestMethod.GEQUAL
alpha_test_on: boolean = true
alpha_test_ref: number = ...
animate_frame_delay: number = 0
animate_num_frames: number = 0
animate_num_frames_x: number = 0
animate_num_frames_y: number = 0
animated: boolean = false
clut_location: number = 0
depth_test_method: GsDepthTestMethod = GsDepthTestMethod.GEQUAL
depth_test_on: boolean = true
dest_alpha_test_on: boolean = false
dest_alpha_test_value: number = 0
fixed_mipmap: boolean = true
mag_filter: GsFilter = GsFilter.LINEAR
metallic: boolean = false
min_filter: GsFilter = GsFilter.LINEAR_MIPMAP_NEAREST
mipmap_k: number = -0.0625
mipmap_l: number = 0
scroll_rate_x: number = 0
scroll_rate_y: number = 0
shader_type: ShaderType = ShaderType.Unlit
texture_buffer_width: number = 4
texture_format: GsStorageFormat = GsStorageFormat.PSMCT32
texture_location: number[] = []
texture_log_height: number = 0
texture_log_width: number = 0
wrap_h: GsWrapMode = GsWrapMode.REPEAT
wrap_params: [number, number, number, number] = ...
wrap_v: GsWrapMode = GsWrapMode.REPEAT

Generated using TypeDoc